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-
- The Dig: Complete Walk-Thru
- completed by: Beowulf [RAZOR]
-
-
- WALK = Click the crosshair on the specified location to make Boston go there.
- TALK = Click on the target person, or USE the PenUltimate to communicate
- with them.
- USE = Select the specifed object in your inventory by clicking on it, then
- click that on the target item.
- TAKE = Click on the specified object, then place it in your inventory by
- either right clicking, or clicking the object on the little "I" at
- the bottom left of the screen.
- GOTO = Click on the appropriate location on the screen to go there. For
- instance, if the walkthru says "GOTO statue", move the cursor around
- the screen until the word "statue" appears, then click there.
- EXAMINE = USE the magnifying glass in your inventory on the specified item.
-
-
- HOW TO ACTIVATE A LIGHT BRIDGE:
-
- You'll find several light bridge generators in Cocytus and you'll need to
- know how to fix them in order to complete the game (and make travelling less
- tiring). A light bridge generator is labelled as a "strange device" and each
- one has a panel and a lens associated with it. The game randomly "misaligns"
- the light bridge lenses and you'll have to repair one light bridge internally.
-
- You'll know which light bridge you have to internally repair because its the
- only one whose panel you can open (you can't open the panel on operational
- ones). If the light bridge is operational, try clicking the button on it.
- If it makes a high-pitched sound, the lens is properly aligned. If it makes
- a low-pitched hum, then lens needs to be moved. USE the lens to move it, and
- test it again by pressing the button on the device. After you have properly
- aligned the lens, click and HOLD DOWN the button on the device. A line will
- be drawn on the display from the spire you are surrently at to the center
- light hub. After the line is complete, release the button and the
- light bridge is complete.
-
- If all three lens positions don't work, you'll need to repair the generator
- first. USE the panel to open it. USE the panel again to look at the control
- prisms. The goal is to have the light source in the center touch each prism
- and finally split off to its appropriate target color gems (i.e. red light
- to red gem, blue light to blue gem, green light to green gem). Aim the
- source at the bottom left hand prism, then spin it (by clicking on it) until
- it directs the light to the three other prisms. Spin the three other prisms
- until they focus their light beams on the appropriate colors. After you've
- properly aligned them, Boston will annouce how impressed he is with himself.
- Leave the panel, and then follow the steps above to enable the light bridge.
-
- And now for something completely different...
-
-
- PART 1: ATTILA THE ASTEROID
- ---------------------------
-
- TALK to Miles about the Flying Pig (tool chest) to get her to release it.
- USE the Pig. Boston will bring the chest down to the surface of the asteroid.
- USE the Pig to open the hatch. USE it again to look inside. TAKE Explosive
- Unit Alpha and Beta, the Zero-G digger and the shovel. GOTO asteroid. GOTO
- space. GOTO quadrant 2. USE Zero-G digger with target surface. USE Explosive
- Unit Alpha with dirt. USE arming key with Explosive Unit Alpha. GOTO space.
- GOTO quadrant 3. USE shovel with boulder. USE Explosive Unit Beta with
- surface. USE arming key with Explosive Unit Beta. GOTO space. GOTO shuttle.
- TALK to Borden about nuclear explosive. Borden will detonate the explosives,
- then you'll return to the asteroid and venture inside. USE the Zero-G digger
- on the three odd projections to uncover three metallic plates. USE all four
- plates, one by one. After pushing in all four plates, GOTO the dark tunnel
- uncovered by the largest metallic plate. After emerging inside the hollow
- asteroid, GOTO the pedestal. TAKE all four plates. GOTO the square
- indentation. USE all four plates, one by one, on the appropriate locations
- in the indentation. Sit back and watch the fireworks. After your little
- space ride, you'll end up on the surface of an alien planet: Cocytus.
-
- PART 2: WELCOME TO COCYTUS
- --------------------------
-
- GOTO clearing. GOTO the far left "?" (it's an alien ship). Walk to the left
- a bit, then GOTO wreck. USE chest to open it. TAKE device. USE hanging wire.
- An alien ghost will appear briefly and leave an engraved rod behind. TAKE
- the wire. TAKE the engraved rod. GOTO outside. Walk back to the right, then
- GOTO clearing. GOTO the top "?" (an alien graveyard). USE shovel with grave.
- TAKE the tusk and the jaw bone. GOTO clearing. GOTO the far right "?" (a
- dirt slope). USE the device. USE the shovel on the small mound you detect.
- TAKE the bracelet that you uncover. GOTO clearing. GOTO dais. USE shovel
- with small hole. Brink will take over shoveling and fall down the hole,
- killing himself in the process. Maggie and you scramble down the hole Brink
- uncovered to find yourselves in what appears to be the nexus of an
- underground city. Maggie decides to go exploring by herself, so you're on
- your own...for a little while.
-
- PART 3: THE NEXUS
- -----------------
-
- Walk to the left until you come to a ramp. GOTO ramp. USE the control panel.
- Each icon on the control panel represents an action for a maintenance robot.
- The top left button is Backspace (to correct single mistakes) and the bottom
- left button is Cancel (clears all actions). The actions and their color
- codes are as follows:
-
- Purple - Move Left
- Yellow - Move Down
- Green - Move Right
- Blue - Move Up
- Red - Pick-Up/Release
-
- The correct combination of actions to pick up the fallen lens and replace it
- in its slot is:
-
- P,P,P,P,P,Y,Y,R,B,B,B,B,B,B,R
-
- After entering in this code on the control panel, GOTO exit. USE the
- triangular button to activate the maintenance robot. He'll pick up the lens,
- replace it, and the power grid will be restored to the city. USE the loose
- plate. TAKE the blue crystal. GOTO nexus.
-
- Walk to the left until you see a purple engraved rod lying on the ground.
- TAKE the rod. Walk back to the right a bit to the door that is directly to
- the left of the ramp (there's a large boulder to the left of it). USE the
- panel by the door. EXAMINE the purple engraved rod. Remember the key code
- on the rod, and set the panel lock to match the code on the rod (Click on
- the panel's symbols to make them change). The door will then open. GOTO the
- open door.
-
- PART 4: THE MUSEUM
- ------------------
-
- USE the blue glowing button marked "?". This will call the tram to the
- station. GOTO tram. After a quick ride, you'll be depostited at the museum
- station. Walk down the stairs and to the right. GOTO outside. GOTO up. USE
- the strange device (a light bridge generator). Activate the lightbridge (see
- the section above titled "How to Activate a Light Bridge"). GOTO door. TAKE
- the glowing crystals. TAKE the tablet. GOTO each of the four displays and
- watch them. TAKE the red engraved rod. GOTO the left hand door. After speaking
- with Maggie in the library, GOTO the museum. GOTO outside. GOTO down. GOTO
- water. After watching the turtle creature being eaten, GOTO path. GOTO tram
- to return to the tram station. GOTO tram.
-
- PART 5: THE LIFE CRYSTALS
- -------------------------
-
- After returning to the main station, GOTO nexus. Walk to where Brink's body
- is lying. TAKE the plate that is lying next to him. USE the glowing crystals
- on Brink's body to resurrect him. Walk with Brink back to the left and GOTO
- the museum tram. GOTO the tram. After arriving at the museum tram station,
- USE the weakened door. Brink will help you pull the door open. USE the
- open door to enter the life crystal chamber. TAKE the cannister. TAKE some
- life cystals. GOTO door. GOTO outside. GOTO fossil. Remember the bone
- structure for the creature (or try to!) and then GOTO exit. GOTO water.
- Brink will take off on you, and you'll see the sea creature eat another
- turtle. This time he'll spit the bones back out. GOTO the loose bones.
- Now the fun part: You have to re-arrange the bones in the shell so they
- match those of the fossil you saw earlier. To pick up a bone, click on it.
- To spin it around, right click. To place it, click where you want it to go.
- When you think you have completed the skeleton, GOTO exit. If you arranged
- everything right, the loose bones will now read "dead creature". Otherwise,
- GOTO the loose bones and double-check. When you're done, USE the canister
- on the dead creature, the USE a life crystal on it. The sea creature will
- swallow the alien bomb and blow up. GOTO water to dive in. You'll surface
- in an underground cavern. GOTO chamber. TAKE plate. TAKE orange engraved
- rod. GOTO cavern. GOTO water. GOTO path. GOTO tram to return to the museum
- tram station. GOTO tram. After returning to the main station, GOTO nexus.
-
- PART 6: THE PLANETARIUM
- -----------------------
-
- Walk to the door directly to the right of the ramp and GOTO the panel by
- the door. EXAMINE the orange engraved rod and remember its code sequence.
- Set the shapes on the panel to match those on the rod to unlock the door
- to the planetarium tram. USE the open door. USE the tram call. GOTO the tram.
- GOTO outside. GOTO up. Walk to the edge of the chasm where the water rises
- into. Click on the point marked "far side" just before the water rises into
- the chasm (this make take a few tries) and you'll do the "wave" over to the
- other side. USE the shovel with the boulder to make a rock bridge for later
- travelling. GOTO up. USE the lens. USE the strange device (another light
- bridge generator). Activate it (see above). GOTO exit. Walk to the right
- a bit then GOTO crevice. TAKE the blue rod. GOTO outside. GOTO plateau.
- A "critter" will rip an important part out of the planetarium door lock.
- Walk to the right to the door. TAKE the cover, dowel, rib cage and rod.
- USE the dowel on the hole in the metal "wheel". USE the pole to move it
- into place. USE the pole to pick it up again, then USE it on the pin (dowel).
- USE the rib cage on the hook. USE the rod on the rib cage to make a trap.
- Time to play sheepdog...USE the bottom hole directly to the left of the
- door to make the critter come out. He'll wander over to the left of your
- trap. Walk carefully to the bottom of the screen, then walk below the metal
- wheel to the other side. Walk back to the right through the metal wheel
- and you'll scare the critter into your trap. USE the bracelet on the
- critter. USE the trap to let the critter go. TAKE the rod. USE shovel on
- the cave. GOTO cave. USE the blue device (a tracker) and Boston will walk
- to the spot it points at. USE the shovel on the tracker spot. TAKE the
- machine part. GOTO opening. USE the machine part on the panel. USE the cover
- on the panel. USE panel to open the door. GOTO door. TAKE the twin scepters.
- TAKE the green engraved rod. TAKE plate. USE gold scepter on faint light.
- The planetarium screen will appear: the goal here is to align the moons
- with the planet into an eclipse of the smaller moon (as seen in the museum).
- USE the gold scepter on the brightest point of the planet (top right'esh)
- to move the large moon into position. USE the silver scepter on the darkest
- point of the large moon to move the smaller moon into an eclipse. A small
- cutscene will show the eclipse of the smaller moon through a rock spire.
- The critter will take the machine part from the door and lock you inside.
- USE the button by the door to open it. GOTO outside. Walk to the left, then
- GOTO clearing. WALK to the left, then GOTO overlook. GOTO down. GOTO tram.
- GOTO tram to enter the tram and return to the main station. GOTO nexus.
-
- PART 7: TRAM CENTRAL
- --------------------
-
- Walk to the right until you come to the alcove to the right of the where
- you entered from the canyon. GOTO alcove. USE each of the three plates you've
- collected on their appropriate place in the alcove. GOTO nexus. Walk to the
- left until you come to the ramp. GOTO the dark tunnel. Walk to the left and
- USE the button on the outside of the airlock. Walk into the airlock and USE
- the button inside there. USE the button again to open the left hand airlock
- door. GOTO the left-hand airlock door and you'll enter the tram control
- center. GOTO the glowing panel. USE the blue rod you found with one of the
- three holes on the right hand side. Three sliding crystals will appear.
- Click on the "dead" crystal to select it as the active one (the very top of
- the crystal will illuminate to show that it is selected). Slide the
- sliding crystals up one by one and watch as the "dead" crystal lights up.
- The goal here is to light the crystal up as much as possible until it
- becomes "alive" (lights up completely blue). The combination I found to work
- was with the left hand sliding crystal slightly up, the middle sliding
- crystal all the way up, and the right hand crystal all the way down. Once
- the "dead" crystal is re-lit, GOTO exit. You'l see a quick animation of a
- tram rolling by on the left hand side (this is the tram you just enabled).
- GOTO airlock. USE airlock button. USE it again to open the right hand door.
- Walk to the right and GOTO dark tunnel to return to the nexus.
-
- PART 8: THE MAP ROOM
- --------------------
-
- Walk to the door directly to the right of the glowing column. USE the tusk
- on the panel to pry it open. USE the wire on the panel. USE the wire on the
- sparks to power up the lock. USE the panel. EXAMINE the green engraved rod
- and remember the code sequence. Set the panel design to match that of the
- rod and the door will open. GOTO open door. USE tram call. GOTO tram. The
- tram will take you to the map room station. GOTO ledge. GOTO cavern. Walk to
- the right, then GOTO pit. GOTO opening. GOTO opening to find another
- lightbridge generator. Activate it. GOTO map room. USE panel (the map
- generator). EXAMINE each of the four colored rods you have found and enter
- each one of their codes into the generator panel. As you enter each code, a
- "map" will appear and show you a picture of that area. After viewing all of
- the map displays, GOTO pit. GOTO chamber. GOTO ledge. GOTO tram. GOTO tram
- to return to the main station. GOTO nexus.
-
- PART 9: THE TOMB
- ----------------
-
- Walk to door directly to the left of the glowing column. GOTO panel. EXAMINE
- the red engraved rod, and enter in its code on the panel to open the door
- to the tomb tram. GOTO open door. USE the tram call (This is the tram that
- you enabled in the tram control room). GOTO tram. The tram will transport you
- to the tomb spire. GOTO spire. GOTO plateau. GOTO path. GOTO strange device.
- (Yes, another lightbridge generator). Activate it. GOTO engraving. (This
- engraving depicts the method used to open the crypt). GOTO exit. GOTO cave
- interior. GOTO platform. You'll meet up with Brink here again. He'll tell
- you to go away, so just GOTO cavern. GOTO out. GOTO edge. USE shovel with
- stone plate to uncover the entrance to the tomb. GOTO hole. USE blue crystal
- with hole to light up the tomb. Walk over on top of the stone marked with
- the two moons in the bottom left hand side on the tomb. The stone will sink
- down opening the shutter above you. USE rod on loose stone to lock the
- shutter in place. GOTO outside. Since the shutter is now open, you'll be able
- to see it to the left now, although it's covered in dirt. USE dirt to
- uncover the lens. This will focus the light from the now eclipsed moons onto
- the floor, and open the crypt. After Boston returns to the tomb, USE statue.
- The statue will crumble. USE crypt. The crypt "elevator" will lower you
- down into the tomb. Walk to the left and USE broken bones. A life crystal
- will fall onto the bones and create a "guard dog". USE a life crystal
- (glowing crystals) on the other set of broken bones. The two guard dogs will
- scrap it out and both end up dead. USE the engraved rod you found in the
- spaceship wreck on the slot. GOTO door. GOTO pyramid. USE engraved rod on
- panel. USE life crystal on alien corpse. The alien king will attempt to talk
- to you. Just stop talking to him and Boston will attempt to contact Maggie
- to tell her about the alien language. Maggie will get attacked by an alien
- spider. Time to play hero...
-
- PART 10: FREE MAGGIE
- --------------------
-
- GOTO walkway. GOTO door. Walk to the right and GOTO up to return to the
- tomb entrance. GOTO outside. GOTO path. GOTO cave interior. GOTO platform.
- Brink will be acting a bit strange and will refuse to help you. but you'll
- need his help. GOTO cavern. USE flashlight on bat creatures to distract
- Brink. GOTO platform. TAKE crystal stash. Brink will return and you'll make
- a deal with him to help Maggie. GOTO cavern. GOTO out. GOTO bright light to
- take a lightbridge shortcut. GOTO map spire. GOTO map room. GOTO out. GOTO
- pit. GOTO chamber. Walk to the left a bit, then GOTO nest. You'll see Maggie
- trapped by the spider monster. TALK to Brink. Ask him about the monster.
- He'll suggest a diversion, and leave you free to figure out a way to save
- Maggie. You'll end up by a waterfall. GOTO falls source. USE grate to see
- how to divert the water flow to the grate near Maggie. USE rock to hold
- the water gate in place. GOTO down. GOTO nest. TALK to Brink. Ask him about
- the grate. He'll lead the monster in front of the grate, and Maggie will
- unplug the grate sending the monster flying. After freeing Maggie, Brink
- will take all of Boston's life crystals and take off again. GOTO the top
- door. GOTO ledge. GOTO opening. USE tablet on Robbins (she'll take the
- tablet and decipher it). After Maggie reveals the hidden island, GOTO the
- opening on it. TAKE plate. GOTO door to return to the island. GOTO opening.
- GOTO cavern. Brink should call you sometime around now asking for help.
- Walk to the right, then GOTO pit. GOTO opening. GOTO opening to reach the
- lightbridge generator. GOTO bright light to take the light bridge. GOTO
- planetarium spire. Walk to the right and GOTO crevice. USE jaw bone with
- Brink to saw off his hand. He'll agree to test the final metal plate with
- you, and you'll all return to the alcove by the canyon entrance. USE plate
- on the empty slot to open the door. Brink will give up on you and take off
- yet again. GOTO open door. USE tram call. GOTO tram. You'll be deposited
- outside an alien laboratory. GOTO door.
-
- PART 11: THE LABORATORY
- -----------------------
-
- GOTO console (the glowing green one at the bottom). You'll notice that a
- part is missing from it...perhaps on purpose. GOTO exit. Climb up the ramp
- to the top and GOTO outside. Walk to the left. USE nest to brush it off
- the lightbridge lens. Activate the fifth and final lightbridge. GOTO light
- bridge. GOTO museum spire. GOTO down. GOTO tram. GOTO broken door. TAKE a
- few more life crystals. GOTO door. GOTO outside. GOTO up. GOTO bright light.
- GOTO tomb spire. GOTO edge. GOTO tomb. GOTO crypt. Walk to the left, then
- GOTO door. GOTO pyramid. USE engraved rod on panel. USE a life crystal
- (glowing crystals) on the alien corpse to bring him to life. This time
- Maggie will take over and speak to the alien. Ask him about everything you
- can, until every option turns blue (This isn't absolutely necessary, as you
- only need to know about the lab, but it will fill in many blanks for the
- storyline). After you ask him about the alien device enough, he'll agree
- to let you know where to find the missing "eye part" for the lab machine.
- Ask him about the eye part until he gives you an engraved rod and tells you
- to check it in the map room. Stop talking to him. TAKE the Creator's
- engraving. GOTO walkway. GOTO door. Walk to the right and GOTO up. GOTO
- outside. GOTO path. GOTO light bridge. GOTO map spire. GOTO map room. GOTO
- panel. Enter in the code from the Creator's engraving, and the map will
- reveal the location of the hidden piece: a small beach. GOTO pit. GOTO
- chamber. Walk to the left, then GOTO nest. Walk to the right, then GOTO
- door. GOTO beach. TAKE eye part to reveal the glowing eye part.
- (It's hidden in a rock cairn by the beach). TAKE the glowing eye part. GOTO
- falls. GOTO nest. Walk to the left and GOTO door. Walk to the right, then
- GOTO pit. GOTO opening. GOTO opening to return to the light bridge. GOTO
- light bridge. GOTO cathedral spire. Walk to the right, then GOTO lab.
-
- PART 12: OPENING THE EYE
- ------------------------
-
- Boston and Maggie will walk down to the green console to try out the final
- eye part. Brink will appear and take all of Boston's crystals, but he
- forgets to check Maggie. GOTO console. USE eye part with gap in machinery.
- Boston realizes that there is still something missing with the machine. GOTO
- exit. TALK to Maggie, and ask her about the alien device. She'll whip out
- her only life crystal, and give it to Boston. Maggie will move into position,
- and Boston will attempt to activate the machine. Unfortunately, one life
- crystal is not enough, so you'll have to talk to Brink about getting more.
- GOTO console. TAKE machine part. Walk up the ramp to the top, then GOTO
- outside. Walk to the left, then GOTO light bridge. GOTO tomb spire. GOTO
- cave interior. GOTO platform. Brink will talk to you and mention he has
- built a life crystal machine, but it is missing a part. TALK to Brink.
- Ask him about the eye part. He'll agree to let you generate life crystals
- in a 50/50 split. Stop talking to Brink. USE eye part with slot. The machine
- will generate two life crystals, and Boston will take them both, despite
- Brink's complaints. TAKE eye part. Brink will try to kill Boston, but will
- end up falling off the cliff. GOTO cavern. GOTO out. GOTO light bridge.
- GOTO cathedral spire. Walk to the right and GOTO lab. Walk down the ramp to
- the green console. GOTO console. USE eye part on gap in machinery. USE a
- life crystal with each of the empty slots in the console. GOTO exit. TALK
- to Maggie. Ask her about the alien device. She'll offer to control the
- machine, and will activate it, opening The Eye in the center of the
- light bridges but killing herself in the process. Walk to the top of the
- ramp, then GOTO outside. Walk to the left. GOTO light bridge. A monster will
- appear from inside The Eye and chase you back to the light bridge generator.
- As soon as the monster leaves, USE the strange device (the generator). USE
- switch. The light bridge will disappear and the monster will fall to his
- death. Activate the light bridge again. GOTO light bridge. GOTO The Eye.
- GOTO portal. Sit back and watch the endgame!
-
- NOTE: For a slightly different end-game, try getting another life crystal
- and resurrecting Maggie (hence, breaking your promise to her) after she kills
- herself while activating the machine.
-
- T H E E N D
-
- A great game...truly worth actually buying (I did). The cel animations
- and cut scenes are incredible and really add to the games atmosphere. The
- games puzzles were good (except that annoying HOLD-down-the-light-bridge-
- switch one), and make it fairly challenging. Awesome soundtrack too...the CD
- music really set the mood for the game, although I'm not sure about buying
- the soundtrack. ;)
- - Beowulf [RAZOR]
-
- Sayoonara F.A.Schober [email: fritz.schober@protel.de]
-
-